Showing posts with label 7B. Show all posts
Showing posts with label 7B. Show all posts

Monday, 18 May 2020

Sleeping Quarters


With a crew complement of 1,169, The Red Knight needs a lot of sleeping accommodation.

While senior officers are entitled to individual rooms, the rest of the crew are all in shared, double-bunk, quarters.

Voice-activated toilet
Unsurprisingly, the lower down the pecking order a crewman is the more basic his sleeping quarters.

The lowest of the low - such as the crew that maintain Sector 7B - get the basic "ocean grey" colour scheme, a computer terminal, table and chairs, a sink, storage lockers, and a voice-activated toilet, hidden in the wall that pivots out when required.

Note: The inflatable banana does not come as a standard fitting.

The JMC Marketing Department felt the addition of an inflatable banana to their publicity shots would make the quarters feel more "appealing" and distract from the soul-crushing industrial greyness of an area where people would spend a lot of their off-duty time.


Did it work?

Captain Lister inspects the crew quarters

Officers' quarters tend to be brighter coloured (cream or red, generally) with more room and better facilities (personal showers, food dispensers etc).

It is a JMC practice to house most crew in double rooms, so that crewmen aren't left on their own for long periods of time in the depths of space.

The general feeling is that it is better to have someone to talk to, even if you don't get on with them, than staring into the abyss on your own for weeks on end.

Officers' quarters
Officers have more spare dollarpounds for 'souvenirs' and reminders from home to clutter up their rooms
Some officers go to great lengths to "customise" their sleeping quarters

Friday, 16 November 2018

INTRODUCTION - PHASE FOUR


First things first, get yourself a Character Sheet and then come back here ...

If you decide to play one of the last surviving humans, or even a hologram of a not-so-lucky human, bear in mind you are not a superhero, rocket scientist, or colonial marine.

Instead, decide what menial role you filled as a lowly drone in Sector 7B, before the "big sleep".

Some suggestions are:
  • Telephone Sanitiser
  • Chicken Soup Vending Machine Technician
  • Refuse & Recycling Operative
  • Laboratory Technician, Third Class
  • Public Relations Advisor
  • Hair Stylist
  • Insurance Salesman
  • Security Guard
  • Personnel Officer
  • Management Consultant
  • Interior Designer
  • Estate Agent
etc

Now you can start to fill in your character sheet -

STATISTICS: 20 points to distribute between them.

SKILLS: 30 points to distribute between them.

ASSETS, LIABILITIES & BEHAVIOUR TAGS: These help define your character by giving you little quirks, personality drawbacks (that earn you more points for skills), and special abilities (such as Courage, Dumb Luck, Rank etc)

VITALS: Flesh out your character with details of age, height, weight, appearance etc

BACKGROUND: Craft a background for your character, including place of birth, life story, family connections, lost loves, deepest darkest secrets, fears and phobias, pets, favourite food etc

DERIVED STATISTICS:

  • INITIATIVE = PERCEPTION + AGILITY
  • SAVE = STRENGTH + WILLPOWER
  • SHRUG = (STRENGTH + WILLPOWER)/2

Your character also automatically gets 1 DESTINY POINT - which can be spent to reroll botched rolls (e.g. crucial skills rolls or key saves).

The AI (gamesmaster) will be able to guide you through all this, tell you how much things cost, update you on the state of the Solar System as it was in the 23rd Century and so on.


Now go to The Conclusion.