Character Creation:
SKILLS: 30 points to distribute between them.
ASSETS, LIABILITIES & BEHAVIOUR TAGS: These help define your character by giving you little quirks, personality drawbacks (that earn you more points for skills), and special abilities (such as Courage, Dumb Luck, Rank etc)
VITALS: Flesh out your character with details of age, height, weight, appearance etc
BACKGROUND: Craft a background for your character, including place of birth, life story, family connections, lost loves, deepest darkest secrets, fears and phobias, pets, favourite food etc
DERIVED STATISTICS:
- INITIATIVE = PERCEPTION + AGILITY
- SAVE = STRENGTH + WILLPOWER
- SHRUG = (STRENGTH + WILLPOWER)/2
Basic System Guidelines:
Task Resolution:
Combat:
- Roll under STAT + SKILL on 2d6 - the larger the margin of success, the greater the achievement.
- A natural “2” is always a critical success and adds 1d6 to the margin of success.
- A natural “12” is always a critical failure - no matter how high your Target Number.
- As above.
- Damage = (Margin of Success x Weapon’s Rating {WR}) + Damage Bonus {DB}
- Wounds = If Damage is greater than SHRUG value, then one wound, if twice SHRUG value then two wounds etc. If Damage is less than SHRUG, then target suffers -1 on all rolls for next round.
No comments:
Post a Comment