XPG Rule System Overview


Character Creation:


STATISTICS: 20 points to distribute between them.

SKILLS: 30 points to distribute between them.

ASSETS, LIABILITIES & BEHAVIOUR TAGS: These help define your character by giving you little quirks, personality drawbacks (that earn you more points for skills), and special abilities (such as Courage, Dumb Luck, Rank etc)

VITALS: Flesh out your character with details of age, height, weight, appearance etc

BACKGROUND: Craft a background for your character, including place of birth, life story, family connections, lost loves, deepest darkest secrets, fears and phobias, pets, favourite food etc

DERIVED STATISTICS:
  • INITIATIVE = PERCEPTION + AGILITY
  • SAVE = STRENGTH + WILLPOWER
  • SHRUG = (STRENGTH + WILLPOWER)/2
Your character also automatically gets 1 DESTINY POINT - which can be spent to reroll botched rolls (e.g. crucial skills rolls or key saves).

Basic System Guidelines:


Task Resolution:
  • Roll under STAT + SKILL on 2d6 - the larger the margin of success, the greater the achievement.
  • A natural “2” is always a critical success and adds 1d6 to the margin of success.
  • A natural “12” is always a critical failure - no matter how high your Target Number.
Combat:
  • As above.
  • Damage = (Margin of Success x Weapon’s Rating {WR}) + Damage Bonus {DB}
  • Wounds = If Damage is greater than SHRUG value, then one wound, if twice SHRUG value then two wounds etc. If Damage is less than SHRUG, then target suffers -1 on all rolls for next round.

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