Thursday, 9 November 2023

"You've Got To Laugh, Haven't You?"

I made this!
"It's not the girl, Peter, it's the building! Something terrible is about the enter our world and this building is obviously the door. The architect's name was Ivo Shandor. I found it in Tobin's Spirit Guide. He was also a doctor. Performed a lot of unnecessary surgery. And then in 1920 he founded a secret society...

"After the First World War, Shandor decided that society was too sick to survive. And he wasn't alone. He had close to a thousand followers when he died. They conducted rituals up on the roof, bizarre rituals intended to bring about the end of the world, and now it looks like it may actually happen!"
Not the introduction to a Call of Cthulhu adventure, but some of Egon's dialogue from the original Ghostbusters and highly pertinent to what I want to try and say here.

Speaking as someone who is still entertaining the idea of running a Red Dwarf RPG campaign, I have strong feelings about the intersection of comedy and roleplaying games.

Where I feel the old Ghostbusters RPG went wrong - although I fully understand why they did it - was to establish a game world more inspired by the cartoons than the movie, full of bad puns, books with silly names, aliens in sports car etc

The original Ghostbusters movie (a horror-comedy) worked because it was a seriously scary situation (just read the backstory, above, again) being handled by humorous characters (i.e. players in an RPG).

The humour comes from the approach of the characters (and their wildly variable skill checks) rather than the situation per se.

For me, that's where roleplaying game comedy comes from.

Why do you think there are so many memes about Ravenloft campaigns featuring Leslie Nielsen's vampire from Dracula: Dead and Loving It?

When a module (or game) tries to be funny, it has to take the simplest approach, and that's the most universal. Which usually means bad puns.

And, I don't know if it's my British "stiff-upper-lipness" but I'd be too embarrassed to read out a NPC's dreadful pun name (Ivor Clue, anyone?) to my group.

Humour is very personal, what's funny to one group may mean nothing to another.

I'd rather listen to me and my movie buddy Paul riff on a naff horror film than ever listen to something like Mystery Science Theatre 3000.

Not because I think we're better at it than MST3K, it's just we've developed our own in-jokes over years of watching crap movies and have our own points of reference that probably wouldn't mean anything to anyone else unfortunate enough to be listening in.

And it's the same for comedy in roleplaying games.

Of course, there are extreme comedy games, like the delightful Toon and Rocky & Bullwinkle, which are all about slapstick and establishing a cartoon verisimilitude, but they really lean into the craziness and are a whole 'nother kettle of fish.

However, take the set-up of Red Dwarf: the last surviving human (a bloke) who will never, ever, meet another human being in his life, have a family etc and knows he's doomed to die alone; a hologram of priggish nemesis; an insane supercomputer; and an amoral creature evolved from a feral cat.

Ghostbusters
In different hands, and depending how lenient the gamesmaster was, that set-up could unfold into a grimdark tale of Lovecraftian cosmic horror and existential anxiety.

But, in the hands of most roleplayers, it's almost certainly going to degenerate into wonderful silliness, knob gags, and banter.

A good gaming group, especially one that has been together for years and knows each other's senses of humour, can - sometimes too easily - turn any "serious" gaming set-up into a comedy.

I'm not talking about totally taking the piss and trashing the campaign setting (that's just childish and idiotic behaviour), but having a laugh within the confines of the game can be very therapeutic.

There's always room for witty word play and the occasional actual joke written into the setting, but the players don't need to meet "NPCs with funny names".

They're gamers. Having fun.

If they have the imagination to play a roleplaying game, the chances are your players have a good sense of humour, so give them free rein to crack wise occasionally.

Sometimes, of course, this isn't appropriate for the setting or mood that the gamesmaster has carefully crafted, and he's quite within his rights to put his foot down, and remind the players that (imaginary) lives are at stake.

It's just telling the group that you're playing, say, a Ghostbusters or Red Dwarf campaign gives players licence to relax a little, not take their characters' serious jobs so seriously, and relish in their screw-ups.

Tuesday, 4 April 2023

The Last News Story

The shared internal communications network on Red Knight, offering an array of entertainment and educational programs, also operated its own simple "ship's news" service, usually limited to covering promotions, interesting astrological sightings, new menu items in the cafeteria, what was showing in the ship's cinema etc

It was part of the duties of the ship's morale officer to update this service on a daily basis, which meant that sometimes they had to really stretch the definition of the word "news".

However, they were also in the fortunate position of being the only news presence to cover the "incident" which wiped out the crew of the mining ship three million years ago.

This was the last news story ever published on RedNet.

Other newspapers were available for download to the crew's personal display units, for a small deduction from their company credit.

Unfortunately the digital issues stopped updating as soon as the Red Knight left Earth's sub-space comms range.

Wednesday, 29 March 2023

Sports in The 23rd Century

Jim Bexley Speed - star roof attack of The London Jets

By the 23rd Century (when The Red Knight was setting off on its fateful voyage) there had been a seismic shift in sports, due to advances in technology.

The two most popular spectator sports now were Zero-Gee Football (a combination of football, American football, rugby, mixed martial arts, and jet packs), known as Aeroball in Europe.

Played in an arena, as shown below, the idea is for the jet-packing wearing players to get the ball into the elctro-spike-protected goals (or 'score tanks'), secured hundreds of feet in the air, up enormous metal poles at each end of the playing area.

Teams of seven, equipped with state-of-the-art jet packs, would defy gravity and common sense every weekend in stadia around the globe to do aerial battle.

Artist's impression of The Berlin Bandits' "Thrill Bowl" 

Famous teams included The London Jets (home to superstar player, roof attack Jim Bexley Speed) and the Berlin Bandits.

From the personal collection of Captain Lister, a lifelong fan of The London Jets

Meanwhile, sports such as cricket and baseball had merged with the technology of the day to create jetball. 

A souped-up version of baseball which, like Zero-G Football, employed robotic referees to eliminate the risk of human error (and financial corruption) in the big money world of global sports.

Saturday, 25 March 2023

Otto Sump's Ugly Products


Are your chiselled good looks or perfect curves attracting too much attention for all the wrong reasons? Do you want people to think you have an interesting personality as well? Then:

Get Wise! Get Ugly! Get Otto Sump!

Visit your local Otto Sump Ugly Clinic and see how we can change your life!

Friday, 24 March 2023

Energy Drinks


All that cleaning and scrubbing making you feel a bit tired and run down? Then pop round to the nearest vending machine and treat to yourself to a shot of revitalising energy from our selection of canned drinks.